Responsibilities:
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Constructing various aspects of the gaming environment inside of the specified art style, following the level design brief.
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Modelling various assets to populate the gaming environment, detailing the scene to a high level of quality.
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Communicating with other teams including Technical Artists, Designers, Cinematics and others.
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Optimizing the environment for level based performance
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Mentoring junior artists, providing them apt training on the nature of their work
More details, screenshots and breakdowns to be shown closer to release.

SUICIDE SQUAD: KILL THE
JUSTICE LEAGUE
Level Designer (Prev. Environment Artist) at Rocksteady Ltd
Working at AAA studio Rocksteady Ltd for 4+ years on their new, highly anticipated game 'Suicide Squad: Kill The Justice League'. I initially joined the team as an Environment Artist, before moving into a Level Design role, working closely within a large team of both artists and designers, as well as working with outsource teams. This page is devoted to the design, level design and artwork that I helped to author and develop across the game.
The game is scheduled to release in 2022.

