Constructing various aspects of the gaming environment inside of the specified art style, following the level design brief.
Modelling various assets to populate the gaming environment, detailing the scene to a high level of quality.
Communicating with other teams including Technical Artists, Designers, Cinematics and others.
Optimizing the environment for level based performance
Mentoring junior artists, providing them apt training on the nature of their work
More details, screenshots and breakdowns to be shown closer to release.
SUICIDE SQUAD: KILL THE
Level Designer (Prev. Environment Artist) at Rocksteady Ltd
While working at AAA studio Rocksteady Ltd for many years on their new, highly anticipated game 'Suicide Squad: Kill The Justice League', I worked for many years as an Environment Artist then as a Level Designer on the team, working closely within a large team of artists and designers, including outsource teams. This page is devoted to the environment artwork that I helped to develop across the game.
The game is scheduled to release in 2022.